Some abilities are trickier to target with precision using the D-Stick, and inventory management (more on that later) is more cumbersome but other than that, the gameplay survives its move to consoles intact. High level play - especially for those venturing into Nightmare or Hell difficulty - necessitates a degree of gear farming that may or may not be to your tastes and will have you cursing the RNG gods regardless, but given how enjoyable the game’s wholesale slaughter tends to be, it’s rarely too gruelling a task.ĭesigned for PC, the controls have been intuitively translated to the controller, a combination of face buttons and trigger modifiers standing in for numbered hotkeys as you frantically deploy combat skills or quaff endless potions. Taking a distinctly different flavour depending on which of the game’s seven classes you choose from (barbarian, sorceress, assassin, druid, necromancer, amazon, or paladin), the gameplay is both instantly accessible, yet fathomless in depth, rewarding those who take the time to study their class and carefully choose builds to compliment their preferred playstyle. The company's current lawsuit may cause some players to think twice, but as far as judging the game on its own merits, there's a lot to enjoy, and it's easy to see why the original gained such esteem two decades ago.A product of its era, Diablo II comes replete with a number of features that jar when set against modern titles. With many fans eagerly awaiting Diablo 4, D2: Resurrected is a good opportunity to try the game that put the series on the map. It's clear that time and care has been put into the remaster, but perhaps, in the end, Blizzard should have gone for a full remake – look at the recent successes of Final Fantasy VII and Demon's Souls as a couple of examples within the genre. In the end, Diablo 2: Resurrected can feel a little archaic and even out of touch with what draws many to modern action games. This helps to make the experience feel less lonely, but, of course, you can also team up with fellow adventurers in online co-op multiplayer. Whatever the class, it’s always possible to hire a mercenary to help out in combat and draw some enemy fire, which can make a huge difference when it comes to crowd control. While it might not be an RPG which veterans of The Witcher 3: Wild Hunt or Skyrim would find familiar, there's an awful lot of depth going on beneath the surface, giving you the power to fully micromanage your character's build over time. In fact, the level of tutorialisation and guidance in general is minimal, but purists might say that's the point. Getting to grips with the procedural maps and unforgiving death system can be somewhat of a shock, given there's no in-game explanation or hints to make sense of these quirks. The minimal rumble, and little noticeable use of the DualSense features on PlayStation 5, suggests this version hasn't been given much platform-specific thought. Basic attacks don't carry much weight, making things feel a bit button mashy at times, even with some rubber banding and animation overlap. By comparison, the in-game improvements don't make the gameplay feel quite as up to date. There is an odd disconnect between the renewed cinematic cutscenes and the game itself, with the former firing on all cylinders, before then plunging players into a dated-looking isometric viewpoint. For example, you'll now see dynamic shadows behind pillars as you explore the dark underground dungeons. Character and enemy models have had a tune up, and the lighting, fire and magic effects all have more impact. In Diablo 2: Resurrected, Blizzard haven’t made many changes, though the visual improvements do look nice.
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